the stewards (
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agentleooc2019-02-07 07:00 pm
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test drive 02

Can't move, can't grow When you've fallen on your knees
► All TDM threads may be considered canon provided both parties agree and are accepted into the game.
► Canon threads may be redeemed for influence and reputation depending on how you solve the issue at hand or how you engage with the prompt. They also count toward AC.
► Feel free to switch up your character's Jewel from thread to thread. Get a feel for how a Birthright Jewel may limit or enhance your character's abilities.
► Canon threads may be redeemed for influence and reputation depending on how you solve the issue at hand or how you engage with the prompt. They also count toward AC.
► Feel free to switch up your character's Jewel from thread to thread. Get a feel for how a Birthright Jewel may limit or enhance your character's abilities.
HOT UNDER THE COLLARD GREENS
The relationship between the Blood and the landens has never been easy anywhere, least of all Draega, and even less so now that the Strangers have arrived. Between Blood and landen, opinions on the Strangers vary wildly. Some Blood believe the Strangers were landen in their original worlds and thus cannot possibly have anything to offer, but some landens think this means that the Strangers will be more sympathetic to them—or that landens could gain the power of the Blood one day, too. Then there are the landens who think the Strangers have sold their souls to Queen Fayura to gain the Jewels and the Blood who think the Strangers have embraced what it truly means to be Blood. Whatever that means.
Tensions are high, and they're highest on the main street of the Old Town Bazaar, where two restaurants have an on-going feud. The Last Meal is owned by a Blood family, none of whom wear a Jewel darker than Yellow. Across the street from them stands the mockingly named Blood and Breakfast, owned by a landen family.
To say these two hate each other would be something of an understatement.
On this particular morning, Lord Harle, the Yellow Jeweled owner and chef at The Last Meal, comes storming out of his front door. "You've done it now, Laney Cook! Soured all my milk!"
Simultaneously, Laney Cook, who is the owner and chef at Blood and Breakfast, comes stomping out the front door of her establishment, brandishing a wooden spoon like a sword. "Aye, and you've replaced all my sugar with salt, you ripe old bastard!"
Without missing a beat, both turn to you and the Stranger at your side. Wrong place, wrong time, friend. The two chefs decide the two of you can be trusted to help them prove the other party guilty of sabotage because neither of you has a stake in this. And, well, if the Queen brought you here, you should be an independent party. Both Harle and Cook seem to think the Queen is pretty okay.
Truthfully, they're both equally guilty. Lord Harle and Ms Cook have been trying to ruin each other for years, but who knows what you'll find when you go searching for evidence. And even if you find evidence that decides one way or the other, perhaps you'll simply lie and manufacture a solution that suits you—or the Queen who brought you here.
TERRIBLE TWO(HUNDRED)S
You're not entirely sure how this happened, but you're starting to understand why Blood females constantly grumble about the caste of males they call Warlord Princes. Prince Loren has, somehow, managed to maneuver you to the place you're at now: the head of a classroom full of Blood children who all look like they're somewhere between the ages of eight and ten. It's hard to tell, and you're pretty sure one bossy little boy declared he was 203-years-old, so everyone else has to listen to him, thanks.
Regardless of how Loren managed to get you there, there you stand. Fifteen energetic elementary school children all wearing Jewels shriek and shout, using Craft to amplify already shrill voices. One girl floats near the ceiling, her face screwed up in concentration as she clutches a Rose Jewel. Two little boys are taking turns passing their hands through their desks, which strikes you as distinctly unsafe for eight-year-olds to be doing. (You're not wrong.)
At least there are two of you, and you only need to babysit these children for the morning. "They're here for Craft lessons. Surely, you can manage until Lady Sheera arrives," Loren had said before abandoning you to a battlefield full of powerful, pint-sized children.
There's a lesson plan on the teacher's desk, but maybe you should lead with the snacks.
REVENGE, SERVED STINKY
The air is crisp and cool; it's still winter, but it's not as chilly as it has been, and so you're out for a walk. You've made your way north through Old Town and now find yourself meandering down the roads in front of the landen Guild Halls. Even though they're all made of red brick, each building is entirely unique. The Hunter and Crafter Hall, the largest of all the buildings, has more in common with a hunting lodge than the university building it once was. The Elektriline Hall might be the smallest building, but it's covered in neon lights and impossible to ignore.
Equally impossible to ignore is Master Tinker Mari and her collection of landen young adults. They're clustered around a storm drain. When Mari sees you, she detaches herself from the group of landen students and bounds over to you. "Ahhah! Stranger! You have been brought here against your will and are surely sympathetic to our cause!" she exclaims.
That doesn't make you feel too great since, you know, you're aware that the Hunter Guild tried to kill all the Strangers maybe two or three weeks ago. They may have mellowed out, or they may just be biding their time. Thankfully, none of Mari's students bear the markings of a Hunter.
She pulls you to the group. Already, canisters have been lowered into the sewers. A handful of students have clambered down after the canisters. "The Blood wouldn't help us repair the damage in Old Town," she says, rubbing her hands together. "Our people's homes were unlivable. So we're going to make their workplace unbearable." She points at the canisters. "Stink bombs."
There's another Stranger in the group, and you make eye contact over the top of the storm drain. Are you of the same mind as each other? As Mari? The choice is yours: agree to Mari's plan and fill the buildings of the Ebon Council with untenable stench or try to convince them there's a better way.
AIR TIME
Whether you catch the news on a Far-caster in the city or you're spinning the dial on your own device, you'll hear…
etiquette with evandra and aren
[Evandra's voice is a little bit rough and a little bit husky, the kind of voice that gives bad ideas to young men and headaches to fathers.] Today we're talking about everyone's favorite subject.
[Aren's voice is chipper and bright. He sounds more like an eager boy than the full-grown man he is.] Food?
[A laugh from Evandra.] No, Lord Aren. Sex and flirting. Culturally, the Blood don't consider it rude to flirt quite blatantly with each other, even when one or both of the parties is married. Isn't that right?
[Aren:] That's exactly it, Evandra. Older males allow young witches to flirt because it's understood that the male isn't interested or available. He becomes a safe partner for her to practice on, and his approval lets her know what is and isn't acceptable.
[Evandra:] What does it mean if a married male or witch flirts with you?
[Aren:] Casual flirting means that witch or male thinks you're safe. It's their way of telling you they feel comfortable around you. Of course, it's always acceptable to ask them to step back! [He laughs.] As we all know, just because you can flirt with a Warlord Prince's lady doesn't mean you should!
[Evandra:] Let's take a look at casual flirtation between different Blood castes…
the weather
[A soft-spoken man's voice rumbles out of the Far-caster. He's pleasant to listen to, with a soothing cadence to his voice.] Warmer temperatures will see melting snow over the next week. Be careful around the Heartsblood River, as the heavy snows will result in flooding along the banks. Need flood insurance? The Transport Guild is looking to expand into…
the news
…amusing to hear that Grand Master Niall blames the Blood for the fires in Old Town. It is my understanding that members of the Blood, these so-called Strangers, went out of their way to rescue both Blood and landen during the fires set by the Grand Master's Hunter Guild. [The man speaking has a slow, clipped cadence to his voice. It's very posh and polished.]
[Another voice, presumably an interviewer:] The Council counts the Strangers as Blood, Lord Grejor?
[Grejor:] What else can they be? They wear the Jewels, therefore they are among our number. [He laughs, and the sound is cold.] The Council is pleased to welcome our new brothers and sisters.
no subject
[Twist: this makes Emil feel like an idiot more than it makes him think the reverse. Well, this is new... doesn't know what a radio is...]
You must be from someplace really- [don't say "pitiful," Emil, for god's sake-] -simple?
[Surely, if they don't have radios, it must not be much of a place to be from! That's the logic here; what kind of place doesn't have radios besides one that's critically behind the times? Emil folds his arms and looks at the far-caster, considering.]
Well, hmm, this is pretty much it? I don't know what else to tell you about them.
no subject
Still, a quick roll of his shoulders helps shake things back toward what truly matters (at least, now that they aren't being ridden out of town by the general population).]
How do--? [The machine is still making fretful little noises, but Horatio risks poking at it again gently.] How does it-- get in there?
[What the right questions are to ask about this witchcraft?]
no subject
Of all the questions he could have asked, Emil wasn't expecting that one. There's not knowing what a radio is, and not understanding basic concepts like communicating with technology. Here's the real problem, though: Emil has no earthly idea how radios actually work.
So, uh.]
Uhhhhh... electricity? [He tapes on the top of the device, considering it. Yes, that seems totally correct.] Someone out there is talking into the other end of it, more or less.
no subject
That said, thus far, this "electricity" business sounds a bit like a code word for "slightly different magic."
His first impulse is to look for a physical connection. His fingers twitch over the devices fretfully, trying to imagine what "the other end" might be--and how in the world the sound was traveling from "out there" to here as seamlessly as if from the other end of a room.]
Someone quite close by?
no subject
Maybe he'll keep it simple, for the sake of his fellow social pariah. Simple, simple...]
Maybe? They could be in another country for all I know.
[Perfect. That's easy to digest.]
no subject
[It's impossible to keep the awe from his voice. It's also impossible to keep the brief edge of a smile from flickering across the corners of his lips.
This might possibly be more exciting than the first time he'd seen flying fish. It certainly brings a similar bubble of joy into the pit of his stomach.]
no subject
[It's somewhat endearing, hearing him be so impressed by it— and Emil definitely feels like a genius, despite "far away" and "maybe some wires are involved?" being all he really knows about how radios work.]
Just wait until you see the ones you can carry around.
no subject
Is that quite-- normal?
no subject
Carrying radios around? Maybe not that, but having them in general is! Back home, all of our vehicles had them, pretty much. My aunt and uncle even had a big one in the house!